As funny as this sounds, when I have friends over, often their first reaction to one of the MPC items is to the crates and not the artifacts. The one that's especially gotten a lot of attention is the one that the King in Yellow came in; the design on the top of that crate really is beautiful and eye-catching.
All of this talk about the King in Yellow is making me want it even more! It was going to be my next one, then John Augur came out, and I resisted that temptation. Then this one came out and I couldn't resist. I think I might be divorced if I buy another experience right now, though.
I'm not really sure what was so special about opening it. It wasn't a surprise as it was pretty much exactly what it said on the box (so to speak).
BURN YOU ALL!
No ill effects once I opened the jar PRISON.
Also, I keep hearing people refer to this as being very interactive. I'm not really sure what they mean by that. Can anyone explain?
For me, the satisfaction of opening it was seeing that they cared enough to have exactly the thing in there that should have been. And to see how they did so. I wouldn't say I was surprised either, just very pleased. Part of my love of the MPC is the extreme attention to detail.
As for "interactive", if I had to guess what is meant by it:
You have a cage that has a lock and key that you are able to utilize, a jar that you can open (or not, and I'm on the fence about trying to reseal mine now that I've opened it and documented the contents), and all of the details for a ritual to keep the world safe (which clearly most of us were not the best picks for following directions).
So there is stuff to do with your items rather than just studying them and appreciating them and trying to piece together the story.
This is very interactive relative to the other MPC experiences, not relative to offerings from other companies like say The Haunted Dollhouse. There's no other experience that the MPC offers where you have to actually solve an (admittedly very minor) physical puzzle in order to see everything there is to see
(The Weeping Book is more of a straightforward code breaker puzzle)
. Typically you just get the artifact and admire it, not physically tamper with it. Opening the jar was also a highlight for me because I wasn't at all sure what was going to happen, and on a personal level, I hate jump scares, which I was somewhat convinced was going to happen, which made the whole opening experience tense. I've never felt that way with any of the other MPC artifacts.
Post by centaurofattn on Feb 25, 2017 13:40:10 GMT -5
I also had a lot of anxiety around a jump scare haha. I have to admit, I'm pretty lazy and when I opened the crate and saw the diagram needed to perform the ritual I thought "well this won't end well." I guess I have a few weeks to save at least my house, if not the world.
Centaur for short. "Everything that is meant to happen does. Eventually." -American Beauty
This is very interactive relative to the other MPC experiences, not relative to offerings from other companies like say The Haunted Dollhouse. There's no other experience that the MPC offers where you have to actually solve an (admittedly very minor) physical puzzle in order to see everything there is to see.
Okay, I see where you're coming from. Most artifacts have been purely decorative.
I would say that as an overall experience, to date the Lost Treasure of John Auger has had the most interaction. There were a number of things that needed to be deciphered for that one. Even the artifact does have a bit of the puzzle.
I would say that, while not as involved as John Augur in terms of interpreting many different documents, The Weeping Book has a similar kind of interaction that you're describing John Augur as having, in that you have to crack a code and go through a lengthy decoding process and something secret gets revealed as a result. In that way, I don't really think of John Augur as particularly unique amongst the MPC's experiences because of the code-breaking precedent set by The Weeping Book. Demon Jar on the other hand involves you physically tampering with and permanently altering an artifact in order to get every item and see everything there is to see, which makes it very different from anything else they've done. Tempus Fugit also has a physical puzzle of sorts, but that's about putting things in a proper order rather than physically altering anything.
What's wonderful and exciting is that the MPC are really starting to branch out with their offerings and are offering more interesting interactive experiences, either through more puzzle solving or through the hands-on interactions of The Demon Jar.
Last Edit: Feb 27, 2017 11:23:58 GMT -5 by dmikester
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