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Post by RoseBlight on Dec 1, 2020 20:06:32 GMT -5
Have considered picking this one up for a while and was thinking of biting the bullet in case it gets discontinued any time soon. Main question was if it has a similar number of paper props to Hastur or Rise of the Cult. I'm not a huge fan of the artifacts side of things, mainly into sifting through documents and reading.
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Post by dmikester on Dec 1, 2020 21:41:25 GMT -5
The original Kickstarter version had a ton of documents and props, but was also fairly puzzle-heavy (a not insignificant portion of the documents were in code, albeit a not particularly difficult one to crack). I've seen some comments here that the revamped version has removed a number of the documents, especially from what was originally the last mailing, so we'd need someone who purchased the revamped version to weigh in here.
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Post by phill on Dec 3, 2020 4:14:12 GMT -5
Filigree will always be marred for me by what history will come to know as The Stretch Goal Deception and The Artefact Fiasco.
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Post by 12jtmg on Jan 24, 2021 22:40:51 GMT -5
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Post by Todd on Jan 26, 2021 6:53:35 GMT -5
I'm not phill, but I'm happy to give some perspective. First, it's important to know that the Century Beast Kickstarter sets the stage for this. As I recall, one of the stretch goals, which was achieved, was an online puzzle which either never materialized, or was just so well hidden nobody ever found it. So they already had a reputation for not fulfilling their promises. For the Filigree Kickstarter, we were promised an interactive artifact. Something that we wouldn't just set on a shelf, but would take down and interact with. One of the stretch goals was even more of the objects that would interact with the artifact. It was later revealed by ex-MPC employees that this was originally planned to be a stereoscope. Instead we got this hideous object that I don't even want to put on a shelf. I understand that everyone who pledged at the "Artifact Only" level was given a refund. Additionally, one of the achieved stretch goals was "Real Blueprints". What we got was a jigsaw puzzle of floor plans. With irregular boarders. And there were essentially three separate puzzles all mixed together. Hardly real blueprints, and something that really took you out of the narrative of the experience. I'm sure I'm omitting other promise/delivery discrepancies, but that should give a little perspective.
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